CueSegment
One playback segment within a cue — a clip selection, loop policy, and scope rule that decides when the segment ends.
public class CueSegment
Inheritance System.Object → CueSegment
Properties
AudioRefs
Audio assets the selection draws from.
public IReadOnlyList<CueAudioRef> AudioRefs { get; }
Property Value
System.Collections.Generic.IReadOnlyList<CueAudioRef>
Id
Author-defined segment id.
public string Id { get; }
Property Value
Loop
When true, the selected audio loops until Scope ends it.
public bool Loop { get; }
Property Value
Scope
Scope rule deciding when this segment yields to the next. See CueSegmentScope.
public CueSegmentScope Scope { get; }
Property Value
Selection
How to pick from AudioRefs on each iteration: "ordered" | "random" | "weighted".
public string Selection { get; }