CueSegment

One playback segment within a cue — a clip selection, loop policy, and scope rule that decides when the segment ends.

public class CueSegment

Inheritance System.Object → CueSegment

Properties

AudioRefs

Audio assets the selection draws from.

public IReadOnlyList<CueAudioRef> AudioRefs { get; }
Property Value

System.Collections.Generic.IReadOnlyList<CueAudioRef>

Id

Author-defined segment id.

public string Id { get; }
Property Value

System.String

Loop

When true, the selected audio loops until Scope ends it.

public bool Loop { get; }
Property Value

System.Boolean

Scope

Scope rule deciding when this segment yields to the next. See CueSegmentScope.

public CueSegmentScope Scope { get; }
Property Value

CueSegmentScope

Selection

How to pick from AudioRefs on each iteration: "ordered" | "random" | "weighted".

public string Selection { get; }
Property Value

System.String

Docs last synced: 2026-07-08
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