EnterSceneEvent
Runtime event fired when an enterScene Event executes. Read from GetEventQueue() and react to scene transitions.
public class EnterSceneEvent : EventBase
Inheritance System.Object → EventBase → EnterSceneEvent
Properties
CallerNodeUuid
Uuid of the node whose event triggered the transition. Empty for external enters via EnterScene(string, bool).
public string CallerNodeUuid { get; }
Property Value
ReturnOnComplete
When true, the target scene returns to the caller on complete (push); when false, it replaces the caller (jump).
public bool ReturnOnComplete { get; }
Property Value
Scene
Hydrated target scene view. Always populated when the scene resolves; null only in path-test mode.
public SceneView? Scene { get; }
Property Value
TargetSceneId
Uuid of the scene being entered.
public string TargetSceneId { get; }
Property Value
Methods
Accept(IEventQueueVisitor)
Dispatches to Visit(EnterSceneEvent).
public override void Accept(IEventQueueVisitor visitor);
Parameters
visitor IEventQueueVisitor
Visitor to dispatch this event to.
Inherited Properties
| Member | Source |
|---|---|
At | inherited from EventBase |
Timing | inherited from EventBase |