ItemView
Read-only view of an Item. Mirrors the *View pattern (e.g. SceneView).
public class ItemView
Inheritance System.Object → ItemView
Properties
CustomFields
Custom fields the writer attached to this item (game-specific metadata).
public IReadOnlyDictionary<string,object> CustomFields { get; }
Property Value
System.Collections.Generic.IReadOnlyDictionary<System.String,System.Object>
Description
Optional author description.
public string? Description { get; }
Property Value
DisplayName
Display name; resolves under the active locale on each access (lazy) when the view was hydrated with a LocaleService, else the raw source.
public string DisplayName { get; }
Property Value
Id
Writer’s human-readable item id (e.g. item_keycard). Stable across runs; safe in expressions and analytics.
public string Id { get; }
Property Value
Stackable
True when this item can occupy a single inventory slot with quantity > 1.
public bool Stackable { get; }
Property Value
Tags
Authored tag ids (used by expressions and filtering).
public IReadOnlyList<string> Tags { get; }
Property Value
System.Collections.Generic.IReadOnlyList<System.String>
Uuid
Structural uuid — the universal cross-reference key. Use this when storing references to the item in host state.
public string Uuid { get; }