SceneView
Read-only runtime view of a Scene. Exposed via AllScenes and accepted by EnterScene(SceneView, bool).
public class SceneView
Inheritance System.Object → SceneView
Properties
Description
Optional author description.
public string? Description { get; }
Property Value
DisplayName
Display name. The setter writes the raw source (object-initializer friendly); the resolver (set via SetDisplayNameResolver at hydration) overlays/ICU-formats it under the active locale on each access. Private members stay off the serializer’s public contract.
public string DisplayName { get; }
Property Value
Id
Writer’s human-readable scene id (e.g. scene_intro). Stable across runs; safe in expressions and analytics.
public string Id { get; }
Property Value
Trigger
Authored encounter trigger — CharacterTrigger, ItemTrigger, SelfTrigger, or null when the scene isn’t surfaced as an encounter. Mirrors the trigger taxonomy on Trigger so host code can filter scene lists by affordance kind (e.g. only Self-triggered or untriggered scenes in a Self-affordance picker).
public TriggerDescriptor? Trigger { get; }
Property Value
Uuid
Structural uuid — the universal cross-reference key. Use this when storing references to the scene in host state.
public string Uuid { get; }