Advance time

Advances the world clock by a number of minutes. Updates MinutesSinceStart() and may transition the current time bucket if a threshold is crossed. For the cross-cutting Condition and Timing properties shared by every event, see Event types.

The Advance Time event composer, expanded in the Node inspector.

Fields

Minutes

The number of minutes to advance the world clock. Positive whole number. Leaving it empty (or zero) makes the event a no-op.

Use cases

Advancing by a short interval after a node fires. Set Minutes to 30 to model the passage of time between segments. The world clock ticks forward, MinutesSinceStart() updates in expressions, and the current time bucket may shift if a threshold is crossed.

Skipping a full day at a major boundary. Set Minutes to 1440 on a node that fires at the end of a day-shaped unit of content. Useful when a scene represents a single discrete period and the flow needs to jump ahead before the next one starts.

Pairing a short interval with a location change. Drop a Move to event for the destination alongside an Advance time event with Minutes set to 15 to model a short transit. The player relocates and the clock advances in a single evaluation step.

See also

  • Set Time Bucket: jump the clock forward to a specific bucket’s start (may be a bigger jump than a minute-count advance).
  • Move To Location: often paired with advanceTime to model travel.
Docs last synced: 2026-07-08
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