Move To Location

Relocates the player to a location on the world layer. Updates the runtime’s current-location pointer, notifies the host of the move, and triggers any entry events declared on the destination. For the cross-cutting Condition and Timing properties shared by every event, see Event types.

The Move To event composer, expanded in the Node inspector.

Fields

Location

The target location. Pick from the editor’s location picker.

The location must exist in the project’s location table.

Use cases

Placing the player at a starting location on scene entry. Pick the destination from the Location dropdown. The runtime updates the current-location pointer, notifies the host of the move, and runs any on-enter events declared on the location. The pattern for dropping the player into the scene’s opening location.

Relocating the player after a transit step. Pick the new Location to shift the player to a different node on the world graph. Drop an Advance time event next to it on the same node to model the duration of the transit between the two points.

See also

  • Start Scene: for starting narrative rather than moving; Move To Location changes where the player is, Start Scene changes what plays.
  • Advance time: typically paired with Move To Location to model travel time.
Docs last synced: 2026-07-08
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