Unlock codex

Marks a codex entry as unlocked. The studio’s codex UI surfaces unlocked entries; locked ones remain hidden. For the cross-cutting Condition and Timing properties shared by every event, see Event types.

The Unlock Codex event composer, expanded in the Node inspector.

Fields

Codex

The codex entry to unlock. Pick from the editor’s codex picker.

The codex entry must exist in the project’s codex table.

Idempotent: unlocking an already-unlocked entry has no effect.

Use cases

Unconditional reveal on a milestone. Pick the entry from the Codex dropdown on the node that fires at the milestone. The studio’s codex screen surfaces the entry to the player. Firing the event again later does nothing (it’s idempotent), so repeated traversal is safe.

Conditional reveal gated by state. Pick the entry in Codex and author a Condition expression on the event that checks the relevant state (a read flag, a skill threshold, a tag). The entry only unlocks when the expression evaluates true, letting one node serve as the unlock site for a range of qualifying conditions.

See also

Docs last synced: 2026-07-08
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