Audio Cue
Starts an audio cue. The cue itself is an Audio cue entity that defines everything about how the sound plays: its segments, looping, scope, and which mixer layer it plays on. This event only picks which cue starts and, in multiplayer, who hears it. For the cross-cutting Condition and Timing properties shared by every event, see Event types.
Fields
Cue
The audio cue to start. Pick one from the searchable cue list; the picker shows every cue in the project.
The cue entry owns the playback details, including the layer it plays on. To change where a sound routes or how it loops, edit the cue itself in Data view rather than this event.
Players
Multiplayer only; the field is hidden in single-player projects. By default the event inherits the cue’s own player scope. Picking players here overrides that scope for this playback only, so the same cue can be heard by everyone in one place and by a single player in another.
Use cases
Looping background music. Create a music cue with looping segments, then pick it in Cue wherever the track should start. The cue plays continuously until a Stop Audio event ends it or the cue’s own scope (for example Until next cue) fires.
Room-tone ambience under a scene. Same shape as above, with a cue that lives on the ambient layer. Music and ambience route to separate channels in the game’s mix, so both can play at the same time without ducking each other.
A one-shot stinger at a beat. Pick an effects cue whose single segment does not loop. Its implicit scope is Until audio ends: the sound fires once and the story moves on.
A sound effect heard by one player. Pick the cue, then use the Players picker to scope this playback to a single player. Only that player’s audio output receives the cue. Useful in multiplayer when an event is meant to be heard by one participant and not the others.
See also
- Audio cue entity: segments, looping, scope, and layers.
- Audio cues: building cues in the editor.
- Stop Audio: for ending audio on a layer.
- Dialogue: for character-spoken VO triggered alongside text.