Complete project

Marks the project as complete. The runtime fires end-of-project callbacks; the integrating studio routes them to whatever follows (post-project UI, credits, return to launcher). For the cross-cutting Condition and Timing properties shared by every event, see Event types.

The Complete Project event composer, expanded in the Node inspector.

Use cases

Ending the project at a terminal node. Drop a Complete project event onto the node that should end the project. The event has no fields to fill in; the event type is the whole payload. When the player commits this node, the runtime fires the end-of-project callbacks and the host takes over.

See also

  • Complete scene: for closing the active scene without ending the project.
Docs last synced: 2026-07-08
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