Complete project
Marks the project as complete. The runtime fires end-of-project callbacks; the integrating studio routes them to whatever follows (post-project UI, credits, return to launcher). For the cross-cutting Condition and Timing properties shared by every event, see Event types.
Use cases
Ending the project at a terminal node. Drop a Complete project event onto the node that should end the project. The event has no fields to fill in; the event type is the whole payload. When the player commits this node, the runtime fires the end-of-project callbacks and the host takes over.
See also
- Complete scene: for closing the active scene without ending the project.