Play sequence
Fires a media entry (video, audio, image, or Unity asset) and hands playback to the host. Captions can optionally be overridden per event so a shared clip carries different lines in different beats.
For the cross-cutting Condition and Timing properties shared by every event, see Event types.
Fields
Sequence
Which media entry to play. Pick from the searchable Sequence dropdown; the list shows every media entry in the project by title. The selected entry provides its asset, kind (video, audio, image, or Unity), and its own default caption track.
Underneath the picker, Use custom ID switches to a text input so you can type a media id by hand. Useful when the picker doesn’t list the id you want yet, for example when copy-pasting an event before its media entry has been authored.
Captions
Optional override for the caption track that plays with the sequence. Override Captions is a checkbox that flips the field between two modes:
- Off (default): the sequence plays with the captions saved on the media entry itself. The inspector shows a dimmed preview of those media-level captions for reference.
- On: the entries listed here replace the media’s captions for this play. Add one row per caption using Add Caption.
Each caption entry contains:
- Start and End, both in seconds from the beginning of the sequence. Leave End blank to hold the caption until the next one begins or the sequence ends.
- Speaker, a character picker. Different entries can name different speakers, so one sequence can carry a full multi-character exchange without needing a separate event per line.
- Text, the caption line. Localizable, and supports variable
interpolation (for example,
Hello {var_player_name}).
If the media entry has no captions of its own and Override Captions stays off, the sequence plays without an on-screen text track.
Use cases
Playing a clip with its authored captions. Pick the media from Sequence and leave Override Captions off. Whatever captions were saved on the media entry drive the overlay. This is the usual case: caption once on the media, reuse the same event wherever the clip fires.
Overriding captions for one play. Pick the media, tick Override Captions, and add entries. Use this when the same clip needs different lines in a different scene, or when a localization has diverged from the media-level captions.
Voicing a multi-speaker sequence. With Override Captions on, set a different Speaker on each caption entry so one clip carries a whole exchange. The host UI can then surface each caption with the right portrait, styling, or voice attribution.
Playing a bare visual. Pick a media entry that has no captions, and leave Override Captions off. The runtime plays the asset and surfaces nothing on top. Useful for stings, transitions, and cinematic images that carry their own baked-in audio or text.
See also
- Media (authoring): adding assets to the project and authoring captions.
- Media: the entity that contains the asset, its default caption track, and background-clip / linked-media / story-beat metadata.
- Character: captions reference characters by id.
- Dialogue: for standalone spoken lines outside a sequence.
- Audio Cue: for triggering a layered audio track independently of a media entry.